Reactive Media Environments: project 2.ii simulation
3 examples of urban process simulation
accessCity
http://www.eslab.tau.ac.il/basicr.html (scroll down until you see accessCity)
This is a software program that simulates a city environment and quantifies a subjective location based on it's nearness to city focal points (public space / commercial space / transportation nodes / community centers). What makes this work interesting is the goal of making the information and simulation system public so that someone with access to the internet could see the potential quantitative change of moving from one part of a city to another.

Chinatown - Brody Condon
http://www.selectparks.net/modules.php?name=Content&pa=showpage&pid=39
This is a modified video game artwork that recreates chinatown in the middle of Los angeles and was displayed on location. Interesting in it's simulation because of what's missing. specifically the videogame rendering leaves the place intact but removes all of the real inhabitants. replacing them with zombie-fied visual art grad students no less.
http://tmpspace.com/video/chinatown.avi
CACI urban warfare simulation
CACI website
A software program that simulates urban warfare based on general behaviors of friendly forces and enemy forces along with the dynamics created by inert physical space. Interesting that it exists in the first place! And also that urban space is often viewed and designed with this thought in mind.
