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Reactive Media Environments: project 2.ii simulation

3 examples of urban process simulation

accessCity
http://www.eslab.tau.ac.il/basicr.html (scroll down until you see accessCity)

This is a software program that simulates a city environment and quantifies a subjective location based on it's nearness to city focal points (public space / commercial space / transportation nodes / community centers). What makes this work interesting is the goal of making the information and simulation system public so that someone with access to the internet could see the potential quantitative change of moving from one part of a city to another.


Chinatown - Brody Condon

http://www.selectparks.net/modules.php?name=Content&pa=showpage&pid=39
This is a modified video game artwork that recreates chinatown in the middle of Los angeles and was displayed on location. Interesting in it's simulation because of what's missing. specifically the videogame rendering leaves the place intact but removes all of the real inhabitants. replacing them with zombie-fied visual art grad students no less.
http://tmpspace.com/video/chinatown.avi


CACI urban warfare simulation

CACI website
A software program that simulates urban warfare based on general behaviors of friendly forces and enemy forces along with the dynamics created by inert physical space. Interesting that it exists in the first place! And also that urban space is often viewed and designed with this thought in mind.

ideas

what if each key on a keyboard had an anti key instead of just being "off."

what if when multiple keys were pressed, or off in a specific relationship the result was a separate analog state or resulted in a different combination of keys.

vocal based mouse - sing low to get to the bottom of the screen, sing hi to get to the top quiet is left loud is right. you could just say click to click.

an array of analog input where some inputs are delayed while others occur in real time. what if your mouse moved in realtime in one direction and lagged in the other? it'd be shitty.