sunday is truly the lord's day.
the gaze
wow. i just found a john cage cd that my roomate owns of a piano piece that i used to play in undergrad. it's called in a landscape. really simple and beautiful.
so today is sunday. i woke up only mildly hungover after quite an evening of drinking and dance. andrew has decided to rename providence "providaaance." the textual interpretation is mine but it's supposed pronounced with and "on" like in font. providoncé. any way, so i went shopping for food so i can actually eat and ended up getting side tracked into olneyville. that place rules. i actually saw a sign that was hand painted and had a dragon ball z character on it that said "olneyville rules."
my point.
is that i found this little indoor flea market that had all this junk in it. it was pretty cool. nothing spectacular but a few things gave me pause for speculation. for example, why is it that the typical flea market vendor is often found selling cheap taiwanese large ornimental knives and blankets with cartoon character / fantasy themes on them? i do not know. actually i think it's because there is one distrubutor for both of these types of items. why they buy them both and sell them together? i do not know that. next item.
directly across from BLANKETS&KNIVES-R-US was a vendor selling alot of little fountains. many of them had large marble balls floating on a pool of water, just to the point where the ball was elevated enough to roll. there was even one of a fish spitting water onto the ball while it was doing this... clever. but it made me realize the whole thing about perfectly efficient machines. we don't have them. at least not yet. but wouldn't it be easier to overcome friction in space? i'll have to ask neil. because, if you combined say, a frictionless energy generator that was near 100% efficient, with this: www.spaceelevator.com/, we could have something. you just run a power line up to the top and farm away. that could be supercool.
and then there was the point of writing this down. the coolest thing that i saw was this one old guy sitting amongst all this electronic junk. he had a original nintendo and a bunch of other consoles and an old ginormous multi-meter. that thing probably wieghed about 40 pounds. any way, in the back of his little stall, there was a little tv hooked up to a ps1. not the orginal playstation with the boxy design but the one that is super small and looks like a lozenge of some kind. any way, the tv was on and the guy must have been in the middle of a game and stopped, because the character on the screen (it was some sort of quasi 3d side scrolling game with a human / tiger hybrid martial arts dude) was just sitting there rocking back and forth in front of the entrance to a buddhist temple. every now and again he would look behind him as if to check if anyone was following him. but obviously he was alone in the section of the game. it seemed like it was random when he would look behind him because every so often he would do it 3 or 4 times right in a row. i don't know if i'm explaining this effectively, but it was a really bizzare and subtle aesthetic experience. teri said the phrase "returning the gaze" recently in class i think in reference to feminine confrontation of male objectification of the female body. maybe it was christiane? it seemed to me that this small tv was returning the gaze and that's what videogames do. they are visual programs. the logic clicks and shutters at 50hz right in front of your eyes. and it's staring back at you. i sat there watching this video game watching me. waiting for something to happen while this mancat wobbled back and forth in his fighting stance entirely outside of time. i don't know what the moral to the story is. but i begrudgingly agree with our professor george fifield about the potential of the videogame for art. i just wonder if we will get lost forever in these experiences outside of time and ourselves. and where do the people fit that don't get to play these games?
what makes videogames fun?
race game = so much speed you can't think about anything else. you are pushed to the limites of your reaction time.
fight game = you are pitted against something else and you must use hand eye coordination to effectively do combinations to beat your opponent.
adventure game = you get to play someone else and enter a fairy tale more or less. you get to succeed in an alternative life. just like d&d.
what makes real games fun?
how does the logic of games in general arise from who we where before civilization? before culture? what is culture? yar.


